Game
Ira - Act 1: Pilgrimage
10 years ago

Demo update and new game lore


Demo update

We just updated our game demo to include a scene selector for each scene. You can quickly hop back in without having to worrie about saving your last location.

Current Kickstarter progress! Click Here

We are currently 5 days into this campaign and Act 1 Is closer than ever! We are overwhelmed by the response thus far and it’s times like this that give our little team the vigor it needs to take on whatever comes our way. Seriously, you guys are making this happen.

How are we doing?

We are 40% the way to our goal (it’s only been 5 days), reached the top 30 on Steam Greenlight, Ira is currently the main feature on game jolt and Kickstarters game section (as of this posting). With 26 days to go things are looking good for Ira, but we still have a long way to go and the future is still uncertain. Rest assured, we are kicking butt, contacting and promoting as best we can!

How can I help?

Was this the adventure you were born for? Then let the world know!

-Ask your favorite game website, blog, and YouTube personality to showcase Ira.
-Share Ira with your adventure game loving friends and family.
-Tweet it, Facebook it, post about us on Reddit it!

Lore Update: Martian Mining Union

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In response to Intele Co’s stranglehold over not only the world’s economy but every venture in the solar system, the Martian Mining Union was formed. Far from Earth, the Martian mines operated with little to no oversight, leading to dangerous conditions, low pay, and slum like accommodations. Miners banded together, standing against Intele Co’s unquestioned authority, but so far from the eyes of the public the struggle was grueling. Still, their message spread, and they became the voice for the common man, fighting against Intele Co on all fronts. Above all they held the Holocene project to be an affront to their very humanity, a rich man’s venture costing millions that could have been spent to ease the suffering of miners and common folk.

Reports of union leaders disappearing were common, suspicions of sabotage leading to deaths of members abound, and many felt the union’s tactics were too soft. Rouge, extreme chapters rose from the effort, using violent schemes to push their agenda, and the lines between victim and perpetrator blurred.



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