(Attempted to) Fix a soft lock in the Hide and Seek segment if Koros caught you exactly when you leave
Tried to remove the dependency on Vulkan to allow better range for people running the game
Allowed non-integer scaling for a better full screen (my eyes can't tell the difference, and undertale seems to do it too, let me know if it makes anything look weird)
Added some difficulty crutches to Lampart's fight just in case Kanako's magic bar was too weird for solving the fight
Minor Y-sort problems (Spear racks could be overlapped from above, and Kanako sometimes clipped through the tileset when she enters the window)
Next up
January Devlog - A new track was added to the main page, do give it a listen and let me know if the vibe fits the title!
September Devlog - Probably not updating the demo anymore, going to start work on the kill route
November Devlog - Just finished a minigame, proceeding as usual
February Devlog - Going to start sourcing for more playtesters.
Undertale Promise's Demo is releasing tomorrow (15 August) at 6pm UTC+1!
October Devlog - No, there's no reason why the banner is more rendered than usual
March Devlog - Playtesting for a fairly large minigame was concluded and a fight was finished.
August Devlog 2 - Feedback has mostly converged on a couple of trends, and it's time to talk about what comes next.
Finally killed a narrative monster in-engine today
There's a Harmony ref on the gamepage now











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