Note: This is most likely not the complete list of additions, fixes, and changes. This update is months apart from the last, and the game has been in development the entire time. I'm probably leaving out a lot of details.
New Additions:
A small new Challenge Level, "CLAUSTROPHOBIA" was added.
A new difficulty, "SLAUGHTER" was added.
On Easy, Normal, and Hard difficulties, a pink trail that leads to the nearest unlocked Exit has been added.
Batteries have been added. You may now find spare batteries dispersed around the map. If you pick these up, they will be added to your Spare Battery count, and you may press "R" at any time to completely refill your flashlight battery, leaving you vulnerable for a second.
A lean mechanic has been added. Press "Q" to lean left, "E" to lean Right, and both "Q" and "E" to peek upward. the Quick-Turn mechanic has been moved to the left "Alt" key.
A new Easter Egg has been added to level "THE HOUSE".
A crosshair has been added, to assist with aiming. It may be disabled at any time in the Options menu.
An "Effect Quality" setting has been added to the Options menu. This setting controls the intensity of the poly-wobble effect seen on the models in the game.
Bugfixes:
Fixed a bug in which the Blood Puddle footstep sound effects would not always play at appropriate locations.
Fixed occasional collision related issues involving the flashlight's Stun Power.
Several other small fixes.
Changes:
Challenge "LIGHTS OUT" no longer has safe zones, and is slightly darker to more accurately portray the mode it is based on in 123 Slaughter Me Street 2.
Thanks to the new difficulty and battery mechanic, difficulty balance tweaks have occurred. Specifically, the Exit Locking function now varies between difficulties:
Easy: Only the nearest Exit to the player will lock upon entering Exit phase.
Normal/Hard: Both the nearest Exit and a randomly selected Exit will lock upon entering Exit phase.
Nightmare/Slaughter: Both of the Exits nearest to the player will lock upon entering Exit phase, identical to previous builds of the game.
Enemies now have unique footstep sounds, instead of sharing them with the player. These sounds are subject to change.
Some enemy animations have been tweaked slightly.
New footstep sounds have been added, and some old footstep sounds have been replaced.
Hints no longer require a level restart to disable.
Changing the difficulty mid-game will now immediately restart the level.
Probably more I'm forgetting.
Story text has been added to level "THE HOUSE". Note that the full release will not necessarily have a story mode, but may still have an underlying story that plays out across all 5 levels to be found in Level Select.
Updated the readme.
*If notable bugs are present in this update, small bugfix updates may still occur
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