Game
Slaughter Me Street: 1999 DEMO

2 years ago

Demo Version 1.0.6


New Additions:

  • Added a mechanic in which enemies may occasionally choose the nearest Patrol Location to the player while patrolling. The chances of this occurring vary by difficulty, topping at 50% on Nightmare mode.

  • Added subtle yellow lighting to interactive objects that may not have been obviously interactive, such as the railing on the second floor or the wall in the yard.

Bugfixes:

  • (HOPEFULLY) fixed the bug in which loading a level would occasionally result in a freeze. Please report to me if you still run into this issue.

  • Fixed a bug in which the Blood Puddles would spawn in at incorrect rotations.

  • Fixed a bug in which the "Deaths" record for a level would default to 0. You will need to delete your save data to see the result of this. (Located in "C:\Users\[YOUR PC USER NAME HERE]\AppData\Local\SMS99\Saved\SaveGames").

  • Fixed the animation timing for certain enemy kill sequences.

  • Other small fixes.

Changes:

  • Using your Stun Mode while inside a Safe Zone will now compromise it. Don't get cocky.

  • Updated the readme.



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Oops, I did it again.

I really want to do a FNaF World game.

STEAM PAGE ANNOUNCEMENT

Wishlist us now! https://store.steampowered.com/app/2922990/Slaughter_Me_Street_1…

You can also find a brand new version of the demo featuring a new challenge level exclusively on Steam!

September 13th. For real this time.

No character teasers today, so have a peek at the work-in-progress environment instead.

Have another sneak preview at one of the other cast members of my upcoming #fnaf inspired game.

Still on schedule to release on the 20th.

After a few slight delays, #CasinoCasualty will be released before the end of the month.

Took a day off and made another Adventure model. Ennard, this time.

God I miss FNaF World.

How do we feel about gambling in our horror games

(We have pinball, too, but that's for later)

Demo Version 1.0.3 - Challenge Mode Update

I have started working on a sort of a personal game jam. Expect a new, paid game release by the 20th. Inspired by #fnaf both visually and gameplay-wise but otherwise unrelated.

Just kinda needed a break from other projects.

Pic related.