Next up
It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!
A few behind the scenes pictures for you, if you're curious.
I've added some interior to the stables. Everything of the stables and inside is modeled by myself.
New contents:
- Stairs to the cottages
- Wooden pillars for the cottages
- Door numbers
- Mini Map frame has a higher resolution now
Fixed problems:
- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998
for the help! 
I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.
I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!
I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.
The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.
I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.













0 comments