Next up
I've added some interior to the stables. Everything of the stables and inside is modeled by myself.
I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.
I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!
New contents:
- Stairs to the cottages
- Wooden pillars for the cottages
- Door numbers
- Mini Map frame has a higher resolution now
Fixed problems:
- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!
A few behind the scenes pictures for you, if you're curious.
I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.
The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.
Part 2!
New contents:
- Floor texture for the insides of the cottages
- Game banner when starting up the project
It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!
0 comments