Game
DON'TUPSETHER

3 years ago

DEV DAY (to prove I'm not dead):

- I'm honestly not sure how to reveal the 4th ending without giving away spoilers, so here's a low - spoiler screenshot.

To do on next day:

- Whatever I'm doing right now




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The demo is out and the title is announced!! ✨

After more than 2 months of teasing, we now have a proper playable demo, no download required!

Thanks for sticking around, and we hope you enjoy the new changes!

https://gamejolt.com/games/legacy/961264

(YouTube in article)

In the words of GameJolt themselves, we outta here.

Don't worry, this doesn't affect the projects we're working on! Read article for more information (TLDR on bottom >:D).

DAY 7:

- Development is going so fast that I can take today to do absolutely NOTHING! (okay fine, I added ONE script.)

To do on next day(s):

- Work on the 4th and final ending.

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

DAY 6:

- imagine taking so long to get out of a room that you forgot how you got there in the first place 💀

- 3/4 Endings complete!

- There is now a list of endings on the menu page

To do on next day:

- 4th ending (literally the last thing to do!😲)

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Henry... How big exactly are your pockets?

DAY 2:

- Game page is up and running

- Story is basically finished.

- First Look Trailer uploaded.

To do on next day:

- Finish gameplay

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

DAY 3:

- About half of the coding is implemented

- You can die now

- You can skip the intro

- New track made

- More dialogue

- A second jumpscare

To do on next day:

- Make the friggin' arrows clickable