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development on overtime started 1 year ago today!!
very pleased with the progress ive made in the last year. im pretty optimistic abt being able to get the game out this year, but theres still quite a bit more work to do

Loading...Tutorials in Lobo are optional, easy to skip, and only cover key mechanics that arenβt obvious. Theyβre brief and direct, and yes! They break immersion, but thatβs intentional: quick info bites help you immediately apply what you learn.

How my game felt when I revisited its old versions:
(Drew this with my right hand
)
#Devruary Feedback on gameplay always comes first! It's helpful to make sure that your game is playable at all and to even tweak some elements to make it play even better.
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