Game jam version done!
Phew. So. I learned a lot from my first Twine-based game jam.
The good stuff-
I had so much fun writing! It was very satisfying enacting on all my draft twine passages and fleshing them out. Seeing my moderate CSS/HTML knowledge and twine macros come together properly since I last used them a year ago was also very rewarding.
The bad stuff-
SCOPE.
A terrible thing for writers, let alone designers of any kind. This project suffered scope problems even from it’s plotting. Technically, the game jam version is only a third of the planned writing of the game, let alone its absence of the digital drawings and gifs I wanted to implement. It’s definitely been a good reminder to take my plots, hack them until they’re barely substantial, and start from there, instead of beginning with a fully fledged tree of a narrative.
If you enjoyed this game, please feel free to follow! I will be continuing its development. I really liked creating this concept, and I can’t wait to produce more content for it.
Thanks for reading! <3
#asylumjam2016
0 comments