Game
Corrupted Island (a random Fnati retake)

3 hours ago

Develog: Hi


So... it's been a while since I posted anything. Sorry for disappearing, some things happened in my personal life that demotivated me quite a bit and I needed to take a break. To be honest, I still feel a little demotivated, but I know it's temporary.

So, let's begin.


GAMEPLAY

Previously, the gameplay was supposed to be similar to the original Fnati/classic Fnaf, but at the end of last year I decided to change my mind. Now, it will be a mix between classic Fnaf gameplay and Alternate Watch gameplay. For those who don't know or don't remember, Alternate Watch gameplay consists of searching for anomalies in the environment and reporting them, but if a certain high number of anomalies are not reported, it will result in a game over.

This mix will result in gameplay more similar to the classic FNAF style, but with a focus on searching for anomalies at night. Some characters will have mechanics involving a reporting system, but, unlike Alternate Watch, there will be no maximum limit to the number of anomalies. In other words, if character X is not reported, it will give you a game over even if it's just one anomaly, but there will be characters Y who will start spreading various anomalies across the cameras, and if they reach a certain number, it will be game over.

Not all characters will be involved with the anomaly reporting system; some will have mechanics based on the original FNAF. For example: flashlight, mask, and doors (This is not a confirmation that these mechanics will be in the game)


SOME SILLY THINGS

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That's all for today. I'll try to keep up a posting frequency, but with my current routine it will be quite difficult, so I'm not making any promises.

Also, happy belated Women's Day!

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