Game
Koppy Kopsocks


1 year ago

Development for Kumper has started in 22/09/2024. Also where I started using the engine for it (GB Studio).

So far after 1 month: Almost polished gameplay, 3 playable levels, title screen, selection screen (beta and unpolished), and some level elements.




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Catching up with previous Joltober prompts that I couldn't draw at the time

Starting with #ghost! He's just standing there... MENACINGLY!!!

THE #MASK COLLECTOR

Remember the thing I drew for #monster+#cursed? They are indeed related.

Looking for feedback!

I released a new build of this game, and after this I'm going to work on the full thing, but first i'd like to hear your thoughts on the game so far!

Is the platforming frustrating? Does the controls suck? Please let me know!

Last day to be spooky! #Pumpkin

Koppy wants some #candy for his bowl!

Trick or treat isn't really practiced here, instead we have a knock off (i believe it was actually way before trick or treat? idk) where kids in 1st November ask for BREAD instead of candy, "pão por deus" or something

Menus and sub-menus!

Added menu navigation! You can now either continue the game from your last "checkpoint", or just go to the level selection screen and play a level freely, and then the other essential buttons.

⚠️ A very experimental piece, it's totally fair if some of you don't find this appealing LOL

This is actually an alt version with more abstraction on the "red" side since I was skeptical of posting the actual thing (which is on the next slide! Be warned!)

New enemies: SPIDERS!

They get on the ceilling, and then they rapidly raise down to the floor! If they hit you from above, you get hurt, but if you jump on top of them, you'll defeat them and even get a jump boost - allowing for some cool platforming!

#FanArtFriday I haven't kept up with the mods and stuff for a very long time, but I still revisit this game on Newgrounds once in a while when a new update drops

(I also suck a lot at this game lol)

Save data + level completion/unlocking

Today I did a huge breakthrough! Not only you can now properly unlock new levels after beating the previous ones... but also your progress can be saved! And it's automatic!

The game saves after you complete a level.