Next up
Doing more of this rendering style, this time experimenting it on my characters.
Working on the 2nd level!
This level is meant to make the player find out the sprinting mechanic, and how to properly use it to reach platforms that look far from reach.
It does look kinda difficult for a 2nd level, so I might still tone it down.
#FanArtFriday I only played the Demo of this game, but those fan animations and gameplay videos appearing constantly on my YT recomendations years ago is enough for me to be able to draw sans
2D SONIC FOR 2D ANIMATION!
Watch the showcase: https://www.youtube.com/watch?v=5Gwfa7QLkl4&t
It's still a W.I.P rig. I have no plans to make this avaliable to the public.
Added still water to my game
Sarcasm lol, I'm working on the 3rd level where it introduces water and a new type of enemy: frog!
Water changes up the player's physics, allowing for some different platforming styles.
Frogs jump vertically & kill from below.
After almost 1 month in silence... This new build is finally done!
So much stuff was added and completelly rewritten... (that level select screen is the reason for this burn out!)
Anyways, I just added more in-game cutscenes! Here's one right here!
Another one for this #FanArtFriday, Ho-Oh and Lugia!
Inspired a lot on the new immersive TCGP cards and the HGSS box-art.
Save data + level completion/unlocking
Today I did a huge breakthrough! Not only you can now properly unlock new levels after beating the previous ones... but also your progress can be saved! And it's automatic!
The game saves after you complete a level.
Menus and sub-menus!
Added menu navigation! You can now either continue the game from your last "checkpoint", or just go to the level selection screen and play a level freely, and then the other essential buttons.
Looking for feedback!
I released a new build of this game, and after this I'm going to work on the full thing, but first i'd like to hear your thoughts on the game so far!
Is the platforming frustrating? Does the controls suck? Please let me know!
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