Game
A Day In The Life

6 years ago

Development is moving quicker and quicker on farming these days. Crops now grow if watered and the current season matches the crops needs.




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Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

Finally, you can sell the fruits/veg of your labour. :)

VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?

(Mines and menus preview build)

Available for testing now

Buttons ver 2- jumpscare Test

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)

Opinions on a new graphics style?

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Character bits! We're currently throwing together the character animation pieces for the new customization system :P