I fixed a major bug with the AI that I somehow didn't notice. So I was planning to send out the game to play testers for input from the community, and I randomly died to one of the characters, even though technically they were no where close to killing me. Eventually I realized that the AI kinda breaks if the AI isn't 20 or something super high. The code doesn't account if it had failed the movement opportunity, and moves on. I tried a few different ways on how to combat it. I finally found a way that is efficient and reliable, and the screenshots provide shows the "old" code and the "new" code (demostration only, all variables, numbers, and timing are not accurate to the game). Anyways, I hope you have a great day!
Next up
NEW VIDEO OUT GO CHECK IT OUT https://www.youtube.com/watch?v=3lexidXpH2o
The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.
Guys, this took me 69420 hours to make. I hope you enjoy... OR I WILL BREAK YOUR KNEECAPS
Teaser 1
HANS' ENTAINMENT AND BUFFET BETA COMING OUT IN 3 DAYS!!! I HAVE SCHOOL TOMORROW ðŸ˜ðŸ˜ðŸ˜
https://gamejolt.com/games/HansEntertainmentandBuffet/901884
0.1.1 CHANGE LOG (read article)
Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)
BETA 0.1.2 OUT NOW!!! Very cool (read article)


















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