OH BOI! I've been hard at work and makin' multiple fixes to the game.
Let me show you couple of 'em!
Almanac completion percentage

You'll now be able to see the percentage of how complete your almanac is.
This should make it easier for people to see how much elements of the game they've already seen.
It'll be useful in case you attempt to 100% the game.
Auto save system

During multiple playtesting sessions, I noticed that the crushing majority of players weren't saving their progress.
Because of this and some other issues, I remade the game's save system in order to make it automatic.
Thanks to this, players will keep their important stats AND all bugs related to saving were fixed!
THAT'S how you know you've found a great solution!
UI improvements


Since other arts in the game got an improvement, why not do the same for the main mechanic's UI?
The Deadly Seconds now has it's own "sicker" lookin' arts to separate it from the regular counters.
And in order to make the status effects' UI more noticeable, I made them bigger and gave 'em borders to contrast with the background.
New tutorial

Due to players not understanding what's the game's goal or how to play, the tutorial was completely remade and tested multiple times (by someone who doesn't play videogames) in order to ensure that players understand the basic mechanics.
On top of that, other aspects were changed and adjusted, so players can easily access the tutorial.
Thanks for readin'!
We'll meet again....sometime!
#deadlyseconds #indie #shooter #roguelike #halloween #retro #2d #topdownshooter #madewithfusion
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