Game
Masters of Anghoul

2 days ago

Devlog 16 - Masters, Crafting, and More


If you want to see more pictures and gifs, be sure to head to out steam page! Game Jolt has ancient file size requirements making it nearly impossible to post any gifs, so check out our Steam.

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We've finally updated the mob death animations. For quite some time mobs just disappeared without any fanfare, so as we continue to polish our systems and designs we spent some time to make our first version of mod deaths.

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We have now fully implemented the masters for the Wizard and Swordsman classes. You can find them in their designated buildings in Anghoul to learn new spells and skills.

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A new crafting station has been added to the game. It can be found in the blacksmith building, and is used to craft items you've discovered that the blacksmith won't produce. Nearly every item in the game can be crafted, however you need to have acquired the item first. This will allow players to try and max out their equipment through crafting if they want, or maybe you just like a specific sword and yours breaks before you can repair it.

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(Menus WIP, minor tweaks coming)

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We decided to add an item breakdown system to the game. In addition to selling, dropping, or destroying items you may not want, you can now break down items into their material components. So if you want some extra wood to craft more swords, you can break down your wooden sword to get the materials. However, the worse the durability is, the less materials you will get from the breakdown.

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(Menus WIP, minor tweaks coming)

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We've finally updated the character creation menu. There's no new features, but the menu looks and functions much better than before.

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One of the first features we did some concepts for was an item dex. We enjoy collecting items in games, trying to 100% complete the collection. Finally after quite some time of development we've added the collection index. Whenever you collect an item, it'll show in your collection dex. For those who enjoy collecting items, you'll have an easy way to see what you have or have not collected.

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The menu will be updated as more items are added, with the ability to sort by rarity and location found.

(Items are still being added, so WIP art appears as a black square)

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  • Several UI has been updated

  • Chest spawning has been fixed

  • Item dropping/destruction has been fixed

  • Main map has been updated

  • Several new models for the environment

  • Skybox system has been updated to give us more weather options and customization

  • Spell system finally is functional in all 4 use slots

  • All the VFX have been optimized, providing a 10% FPS increase in heavy use

  • Melee combat has been tweaked

  • Tweaked and fixed the way crafted items provide stat buffs. Before it would glitch semi-easily, and a negative stat point wouldn't change for better or for worse. Now it does, giving a better range for stat chances

  • Mob drop is updated, so now it looks better

  • Added a couple more spells/skills

  • Mobs now have the ability to recoil when hit



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Devlog 13 - Anghoul Overhaul, New Building, New Weapons

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Devlog 8 - AI Advancement and Map Progression

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Hey guys, we wanted to give a quick update! We haven't vanished, and we haven't given up. This next post has some major advancements that we're trying to complete. We hope to have it done soon, since we're just about wrapped up with everything in it!

Trailer, Kickstarter, and Steam!

Please wish list our steam page and share the Kickstarter. Even if you don't back it, we greatly appreciate any and all support from our community!

Steam: https://store.steampowered.com/app/3693370/Masters_of_Anghoul/

Kickstarter: https://www.kickstarter.com/projects/biotale/masters-of-anghoul-…

Devlog 12 - Shop, Blacksmith, Inventory Update!

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Devlog 14 - Map Rework, Battle Towers, Race Models, New Studio, And More

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Devlog 11 - Quality of life, New Mobs, Refined Systems

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Devlog 15 - The UI and Combat Support Update

Comment below and let us know how you want the dodge mechanic to work!