
Devlog 22 | 2/2 | Slime Jumper : Ultimate Jump
17.October.2019
--- | New | ---
- Mobile Version Released!
- New Frustum Culling system
- Many Optimizations (especially for Mobile)
-- |New Version | --
- Demo Version 0.2.4 Released
Next up
2/3 New Ui design for mobile devices, pause menu added and bugs fixed. this is the second of three contributions.
Now officially the first new demo is realeased for Pc and Mobile. you can download and test it now on the GameJolt site. if you find bugs you can submit them to "bugreport" (preferably with video recording)
Have fun! :D
----- major update | demo version 0.1.3 -----
------| new |------
- New Ui Animations
- New Text Font
-------| Bug fixe´s |-------
- Menu Movement fixed
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
in this post i will explain why development has stalled and what the current status and plans for the future are.
(Enclosed I add the logos from new to old)
Old Movement, many improvements!
Change:
- Old Movement feeling with new input system!
New:
- Maximum fall speed so you can no longer glitch through the ground
Removed:
Respawn script completely removed and better integrated into the new player script
What game from last week's Day of the Devs are you most excited for?
Tell us in the comments!
(You can see all the games in the article.)
Platforms are coming back, with an important new feature!
The platforms are finally back with an important new feature. Now it is possible to set an infinite number of points from which the platform can move back and forth instead of just 2.
0 comments