Game
Greg RPG

2 years ago

Devlog 24: 10.06....16.06.2024


Also available on https://murumart.neocities.org/g/gregrpg/

Greetings! This week I finished the president bossfight and implemented the fast travel system that I first promised, uh, 2 years ago or so.

Here's a slightly more detailed change log.

  • president fight finished with cutscenes and everything

  • phone calls updated, there are more of them now

  • police station interior design update

  • messed around with greenhouses to fix a bug

  • improvements based on a playtesting session (thank you june webcatz)

  • credits and license should be correct now

  • added second bike ghost and fast travel between bikes

  • then some work on the woods.

The coming week, I think my focus should remain on the woods. The forest path. It's an area for the player to grind and level up, mostly - you can go deeper and deeper into the woods to fight more powerful enemies and gain nice loot while doing it. I just need to flesh it out with more things to do, more things to fight, more things to find.

Goodbye.



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Using binary space partitioning to make my dungeon layout!

Devlog 33: 12...18.08.2024

Summer

Greg RPG version 0.9.0

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

I-Buki

Mio-Da!

Ibuki Mioda!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Sonic and Shadow as Pokémons. #Fakemon

Pigs can push buttons for you!

#gamedev #pixelart #screenshotsaturday

Don't forget to wishlist Toodee and Topdee on Steam!

https://store.steampowered.com/app/1303950/Toodee_and_Topdee/