Game
Greg RPG

1 year ago

Devlog 24: 10.06....16.06.2024


Also available on https://murumart.neocities.org/g/gregrpg/

Greetings! This week I finished the president bossfight and implemented the fast travel system that I first promised, uh, 2 years ago or so.

Here's a slightly more detailed change log.

  • president fight finished with cutscenes and everything

  • phone calls updated, there are more of them now

  • police station interior design update

  • messed around with greenhouses to fix a bug

  • improvements based on a playtesting session (thank you june webcatz)

  • credits and license should be correct now

  • added second bike ghost and fast travel between bikes

  • then some work on the woods.

The coming week, I think my focus should remain on the woods. The forest path. It's an area for the player to grind and level up, mostly - you can go deeper and deeper into the woods to fight more powerful enemies and gain nice loot while doing it. I just need to flesh it out with more things to do, more things to fight, more things to find.

Goodbye.



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Using binary space partitioning to make my dungeon layout!

Devlog 33: 12...18.08.2024

Summer

Greg RPG version 0.9.0

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Update 2.627

New challenges & new effects!

Showing off player 2 😎

What do you think?

Why walk when you can jump?