Loading...
4
Game
Greg RPG
3 months ago

Using binary space partitioning to make my dungeon layout!


I needed to make a dungeon area for my game and didn't feel like making it by hand - enter procedural generation!

Binary space partitioning, if you read its Wikipedia page, is something super complicated and nerdy in actuality. What I've implemented should techically count as BSP, though!

My algorithm is basically:

  • have an array of rectangles (size one to begin with)

  • in that array, split each rectangle in 2 and add to a new array

  • run the operation again on that new array

And then I can build room objects and walls after I have all that data set up.

I keep all rooms above a certain size threshold so that they don't get too small.

My implementation seems pretty fast too! The decoration phase is the slowest part that I have any control over. Sadly, the built-in Godot tilemap functions are really slow.

Greg greg greg Greg Greg



0 comments

Loading...

Next up

Devlog 33: 12...18.08.2024

Summer

Devlog 24: 10.06....16.06.2024

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

Greg RPG version 0.9.0

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Another house i made long time ago.

Werehog transformation process. #sonicunleashed

What you all think