Game
Greg RPG
10 months ago

Devlog 29: 15....21.07.2024


Hello!

The final battle was deemed "finished" this week - until I inevitably to back to tweak something about it later.

A bunch of polish to the core systems. NPCs no longer mostly randomly walk into walls, which made the randomly spawning thugs spread out all over the town whereas they used to be clumped up in certain spots only. This made me also save their positions in the town through saves and battles so they feel more rooted, so to say.

I tweaked the forest to be hopefully more fun and worthwhile. I noticed while playtesting that it was quite stressful to grind levels there - which is its purpose - so I naturally gravitated toward other solutions for that. Thusly I made it easier to hang out there. This also means another somewhat-revamp of the random battle generation, but I haven't really tested it thoroughly yet.

More dialogue. For example, the fisherwoman tells you your high score now. The Zeremy phone calls give you more info now, and there's more unique calls.

You can edit your keybinds now!

Oh, and another little thing... I finished the ending. One can play through the whole game now, from start to finish. No biggie...

beachbody.png

See you next week!

Goodbye.



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Devlog 24: 10.06....16.06.2024

Summer

Devlog 33: 12...18.08.2024

Greg RPG version 0.9.0

Using binary space partitioning to make my dungeon layout!

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Family band complete!

What you all think