Game
Masters of Anghoul
7 months ago

Devlog 3.5

Mid-devlog post


Welcome to the mid-devlog update! This is something we'll do for some posts to show off some of the excess content we're making and keep you guys updated.

==SKILL MENU UPDATE==

We updated the skill menu to where it keeps your unapplied skill points when closing the menu instead of applying them. We tested this out for a while with a variety of skill points being used, so it's all bug free still. Thanks for the recommendations!

==MODELS==

Today we have a couple assets we produced for the game. These will be used for the overworld town and the first dungeon. Let us know what you guys think! These were our first models made in blender with our own textures, so they're a little rough compared to some of the newer ones.

rock2.png
tree1.jpg


0 comments

Loading...

Next up

Devlog 4.5

Here's a couple of models we've produced over the week! What are your thoughts?

#rpg #adventure #action #dungeoncrawler #fantasy

Devlog 7 - Models and Level Building

How do you guys like the level/scene design so far?

#rpg #dungeoncrawl #dungeoncrawler #action #adventure

We began experimenting with new texture and model techniques! What do you guys think?

So

i may or may not make an full art of some person or i may just leave this like that-

Fan art for Foolish I'm feeling kinda better so I drew this

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!