The cameras are finished! Including with the antagonists' positions inside the cameras. The AI shouldn't be a problem. Once I am finished with the entire maingame. I will consider releasing either a beta for the beta testers, or a demo for everyone to play. But after, I will start working on cutscenes and extra content such as custom night and extras.
There will be a unique technique for the custom night menu however. I'll just say it involves dragging icons.
Next up
Wald.
Small teaser for collab project
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
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This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
I released the unfinished Clickteam menu for Dove’s Oasis since I migrated this game’s engine to UE4 for future plans. The project file has been uploaded in case you want to see the menu for yourself, and have a further dive into the older story as well.
Seperated.
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron










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