The cameras are finished! Including with the antagonists' positions inside the cameras. The AI shouldn't be a problem. Once I am finished with the entire maingame. I will consider releasing either a beta for the beta testers, or a demo for everyone to play. But after, I will start working on cutscenes and extra content such as custom night and extras.
There will be a unique technique for the custom night menu however. I'll just say it involves dragging icons.
Next up
I released the unfinished Clickteam menu for Dove’s Oasis since I migrated this game’s engine to UE4 for future plans. The project file has been uploaded in case you want to see the menu for yourself, and have a further dive into the older story as well.
#putthedogdown puffys better
Betrayed.
I swore to myself I wouldn’t post anything to avoid spoiling the new gameplay… but here’s a small sneak peek, the most exciting feature yet: your character’s legs move when you turn
Small teaser for collab project
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
psycho
I expected this coming










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