Game
Koa: A Gluttonous Wizard
4 years ago

[Devlog 4] Mini-Boss Update & Bonus Level


This update will be really short but has a few new stuff: a new bonus level prototype and more progress on the mini-boss behaviors.

Bonus Level: Shoot Targets

I'm testing a new mechanic for bonus levels, I attached a hazards shooter to the platforms and when the player drops on them they shoot in a specific direction. I'm still not sure whether the final rules will be like this but you basically have to shoot targets before they reach a specific destination.

The GIF below is just a test, so imagine only few targets will come out of the black rectangles, at different speeds and you need to shoot them all, with maybe 3 possibilities to miss. Images are just placeholders.

bonussmaller.gif

Mini-Boss: Update

The most basic behaviors are all implemented and also the overall cycle of gameplay for this boss. Some totems appear at the edge of the level and you need to guide the enemy to destroy them.

The boss will throw few hazards at the player and then tackle in one direction, after that, a new behavior will follow. The main idea is to have a pattern for these behaviors and maybe increase the difficulty a little bit after one or two totems are destroyed.

boss2.gif

The remaining behaviors are mechanics that were taught to the player in previous rooms: follow the sequence of keys (just like the main mechanic of the game) and avoid a falling hazard (which in this case is the boss itself).

More playtesting is required to get a good balance and make it fun, trying to remove unnecessary waiting time or maybe unfair attacks, etc.

boss.gif

This is it for this week's update, hope to have more about the new drawings soon to start showing something more interesting than just placeholder. If you you haven't played the game, you can download it from here, let me know if you have any questions. Thank you!



0 comments

Loading...

Next up

One of the last videos I'm going to share about last week's Tokyo Game Show. From now on will try to keep posting devlogs along with development.

#ScreenshotSaturday #IndieGame #KoaTheWizard

Last #ScreenshotSaturday before Early Access release on September 14th!!!

Snaky Survivor 🐍💀

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

[Devlog 8] Boss Fight - Floor 01 -

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

I'm really excited to release my first Early Access game: Snaky Survivor!

"Guide a snake-like character as it gathers soul fragments to stave off hunger, weaving through hazardous obstacles in a race against time"

Available: September 14!

Tiny action game I'm currently working on. A familiar experience with a twist.

#IndieWednesday #MadeWithUnity

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

Little gameplay video for Koa at the at the Tokyo Game Show! This is just one level/room of the current demo.

Hope u like it!

#TGS2022 #TokyoGameShow #Bunny #IndieGame #KoaTheWizard