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4 years ago

Devlog #4 - New Sprites, More Areas, and New mechanics


Hello! I've been working on the game recently. If your part of my dev server you would have seen some of the stuff I was working on.

First and foremost...
The first image on this devlog is one of the new characters, the shopkeeper of our game! his name isn't common knowledge and he's sure to make that well know.

Secondly, the second image is our titular protagonist standing outside one of the new areas that will hold a lot of importance through the rest of Act 1!

Lastly, the last image is just an idea in progress! I'm hoping to have actions change how you interact with your partners. I would like to hear some ideas on this.

And finally, some words going forward taken from me in the dev server!

"I wanna lay-out some stuff for the next section of ACT 1 that you can expect, side quests that offer character development, secrets and weapons with gimmicks, new types of enemies, a catalogue of all the status effects used in the first act of the game, named the status manual, the introduction of a cast of characters, the start of a larger plot hook

[23:51]im still debating if I should release act 1 standalone when it's done or just wait until the entire game is finished"

That's all folks!



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Devlog 2 - Party members, Sprite sheets. Sup everyone, Sorry for not adding much to the devlog recently, I've been busy with other aspects of my daily. I've been working on new sprites for the upcoming areas and characters. Here is a preview!

Devlog 3 - Work on the next area Pretty self explanatory, I've been working on the next area. This area will be fundamentally different than the expanse, being far more open ended and having multiple objectives.

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I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

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