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4 years ago

Devlog #5 - Kept you waiting huh?


Hiya! Ive been lacking on the dev logs here (If you want more consistent updates, please join my Dev discord! https://discord.gg/WHkfx9XYTH)

Let's get started with some new content.

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Here are some of Vulcan's new moves as that he is finally added into the game!

Most of his moves use Shards, which if you've played the game you know that is the universal currency, meaning that you will be forced to balance out spending money on items and gear, and then using Vulcan's stronger moves.

I've been working on the new main area, which is the cultist hangout! Which is a more open area with many new human enemies that posses new designs!

Here's a few!

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Besides that Isaiah has gotten a new moveset as a whole!

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Struggle, Adrenaline, and Heavy Swing all act the same as they did in the previous patches.

Isaiah's moveset is now based around a new mechanic around making opponents Unbalanced to make them fall over (Fallen) which acts like a stun

Shove [-] Deals low damage, has a low chance to make someone fall over, and a higher chance to make them unbalanced. Removes Geared-Up

Trip [-] Deals low damage, has a high chance to make someone fall over, 100% to make someone fall if they are unbalanced

Distraction [-] Deals no damage, has a high chance to make someone Distracted which acts like a very short term stun, which is removed when damage is incurred. Removes Geared-Up

Curb Stomp [-] Deals low damage, unless the opponent is fallen over, in which it deals a high amount of damage. The trade off is that it makes opponents Wary which means they are IMMUNE to any sort of stun effect, and exchange of damage for the inability to stop a foe.

Geared-Up is also a new status effect for enemies which allows them to unleash powerful moves if they are left too long, so make sure you stop them!

I hope you enjoyed the dev log! Act 1 is coming along well and ill try to get you more info soon!

Have a good day!



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