I've been busy with school so that explains why I've haven't been posting as much.
Also I made it more like a 3D point of view.
I've been busy with school so that explains why I've haven't been posting as much.
Also I made it more like a 3D point of view.
Erick has been coded, just need to code @Coderbro12
, death screen, and the timer then the demo will be released.
Ruby's AI is done, excited to announce that the demo will release somewhere on Wednesday, March 6th, Pacific time! Thank you to all my friends who have been supportive so far and I'm really grateful.
Office Layout. (Some things are missing and it's not colored in yet.)
Expect a big rebrand of this page soon.
FUNDRAISER LIVESTREAM #SaveJim
Devlog - (5/6/24) - Small update and explaining mechanics
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Devlog - (5/6/24) - What's new?
Office.
Shop Crush is a hybrid visual novel, where you connect with customers, learn their characters, and untangle the dark, Literal Illusion puzzles about them.
The game's playtest has begun. We're celebrating with a quest!
Learn more: https://bit.ly/ShopCrushGJ
Comeback but this I'm actually focusing instead of quitting over and over.
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