Devlog day 2/14:
- Got half of a working inventory (can pickup/store and objects, just need to sort using them)
- Created placeholders for all game levels
- Can now walk/click between levels and ship screen
Next up
Devlog 7/14 #advjam2020
- Game flow logic is finished, and tested - you can debug run through the whole game :D
- Begun work on the Medical location using Synty Sci-Fi assets
- It's starting to look like a game!
Just started on some quick lighting tests - first image is unlit for reference
Devlog 8/14 #advjam2020 busy day!
- Created 3 locations from scratch, and finished one I started yesterday
- Made two new door types I realised I needed as I built the new levels
They all need proper lighting of course, but at least the layout is done.
Devlog 10-11/14
- Been busy doing lots of level logic, and twisting myself in knots forgetting how things work from one level to the next!
- But I think I should make it before the deadline
- Also done some lighting work
Devlog 3/14
- Got the other half of the inventory working: picked up items are tested against, and things can now happen if you have them
- Also started working on the PDA task list (quests basically)
My last few months of work...
Devlog 9/14
- Did some lighting on the cryo pod bay
- Started the dialogue and task logic in the crew quarters, discovered I needed a few more things to make it all functional, fixed some bugs
Slow progress, but should speed up now
DUNGEON PATHS September updates! #gamedev #indiegamedev #unity3d
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