Devlog, devlog, read all about it! This ended up being more of a design discussion, as latest changes were mostly bugfixes - but it was a really good discussion about card crafting mechanic and how we want to structure the campaign https://www.youtube.com/watch?v=0gnzevL4S3E
Next up
Cattenburg currently has one shared deck that is dealt down in front of both players and shared. We're looking into different options to allow players to build their own deck.
Following on from the positivity of Ludum Dare 47, we look back at what we would like to change and discuss some of our design ideas going forward with Cattenburg.
Adding Juice to Combat in Cattenburg
The Cryptmaster Anniversary Update is here!
@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!
Try the FREE DEMO: https://bit.ly/CryptmasterSteam
Introducing a Campaign: Creating a way for players to progress and make meaningful choices on their adventure.
The Button Effect – @Frycandle 's minimalist first-person puzzler inspired by The Witness, The Talos Principle and The Beginner's Guide, is coming to Steam!
Play the demo and wishlist the game now: https://bit.ly/thebuttoneffect
We have been re-designing Cattenburg's Support Cards to work with Deck-Building and present the player with more opportunities to make decisions.
Whilst waiting for the next Testing Build to be ready, it seems that Tank has decided to spend his days defending other areas of importance... Stonehenge, you are in good hands.
Let there be colors - I made a custom dynamic fluid system + physically accurate spread with no extra cost.
Happy New Year, Adventurers! A quick update from the devs.
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