Devlog, devlog, read all about it! This ended up being more of a design discussion, as latest changes were mostly bugfixes - but it was a really good discussion about card crafting mechanic and how we want to structure the campaign https://www.youtube.com/watch?v=0gnzevL4S3E
Next up
We have been re-designing Cattenburg's Support Cards to work with Deck-Building and present the player with more opportunities to make decisions.
Cattenburg currently has one shared deck that is dealt down in front of both players and shared. We're looking into different options to allow players to build their own deck.
Whilst waiting for the next Testing Build to be ready, it seems that Tank has decided to spend his days defending other areas of importance... Stonehenge, you are in good hands.
Welcome @PQubeGames to Game Jolt by giving them a follow!
Their upcoming game Discounty is a cozy supermarket management game 🛒 Make friends (and enemies) as you grow your shop!
Learn more about Discounty: https://gamejolt.com/games/Discounty/1006923
Adding Juice to Combat in Cattenburg
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Introducing a Campaign: Creating a way for players to progress and make meaningful choices on their adventure.
Following on from the positivity of Ludum Dare 47, we look back at what we would like to change and discuss some of our design ideas going forward with Cattenburg.
Follow @Finji on Game Jolt!
They publish a bunch of cool video games and make some themselves too! They're currently working on developing Usual June (https://gamejolt.com/games/usualjune/999157).
Happy New Year, Adventurers! A quick update from the devs.
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