Game
SPECTRE

















3 years ago

Devlog for Spectre from the 2020 build. More to come soon to complete profile and release alpha build soon(ish). Thanks for checking in!


So what is new? well first of all, some of the areas have been re-designed to work better within Game Guru's limitations. Mainly performance has been greatly enhanced, meaning that the levels now rarely dip below 40 FPS on my aging I5 computer.

All in all, given the smaller scope and setting of the game, this is the title that I enjoy working in the most. Its also great fun to me to just jump in the levels, walk through these areas with the lively foliage and the critters buzzing around. Its really like making a little world to me which is oddly relaxing. Game Guru is now, all these years in, also in a very use - able state... so if you haven't tried it in a while, you can do so now, I'm sure its performing far better than you remember.

I'm about to show screenshots of a level that I added in between level 1 and 2, as level 2 has proven to be a bit too difficult right off the bat so I needed a tutorial sequence. That is what happens in the new level 2. Balancing wise this also allows me to ramp up the difficulty more smoothly and introduce better equipment more gradually. (this means that you will not have access to the guns seen on the screenshots now when you play this level yet.)

Well, I couldn't decide what screenshots to post so I figured I'd just drop all of them. There will be a video eventually, but not until music and full SFX are in, so thats quite a while off from now. As always, feedback is welcome and than you for reading!



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Update for spectre. Work being done on optimisation. Also featuring overhauled screenshots and video of the first level.

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Feel free to read whats new.

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Timestamps:

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Gathering Hidden Items: 02:26

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Minor Fire Fight: 06:44

Entering the church: 11:56

Exclusion Zone : 14:00

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https://gamejolt.com/games/spectre/628563

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