3 years ago

West Yantai Loading Dock for Spectre. More info in article attached to this post. Visit project here: https://gamejolt.com/games/spectre/628563


Hey folks, I'd like to share a few work in progress screenshots before I log off to gather a few opinions on. Basically this is a small street section that leads to your objective (the main level area will be an abandoned industrial loading dock). Adding these more sprawling levels is now very possible at high performance because the damn occlusion culling seems to work well now with a little manual tampering. The area is mostly desolate with lower class apartment complexes, abandoned structures and a few small businesses still going strong. There is also a bar the player can enter to talk to a local or 2 and maybe find out some info as the actual loading dock can be infiltrated via 2 routes. One involving hacking, the other climbing the rooftops. I have a working ladder system to make these things less platformy too. While thematically its very reserved and concrete laden (a run down area like that can't exactly have a lot of NPCs and vehicles buzzing about a neon lit landscape) I think the oppressive atmosphere I went for already kinda shows.

****CONTINUATION****

Loading docks are the part of the level that will see fire fights and are thus simpler in geometry. Mainly so the occlusion culling makes sure it runs on weaker systems well enough for the gunplay not to end in a lag fest. Up next for this map will be populating the streets and bar that I have shown last time with NPC's. In fact, there where several choices for this that I played around with and I think I found a happy medium. The tough part will be making the dialogue system I have planned. More on that at a later date though. Sound will be easy to do for this as I have a lot of city and ocean sounds. Duke229 also allowed me to use one of his splendid compositions for the bar music. Another cosmetic thing that I need to attend to is adjusting the style of the industrial buildings to go better with the run-down foreground.



0 comments

Loading...

Next up

Update for spectre. Work being done on optimisation. Also featuring overhauled screenshots and video of the first level.

New custom hair and face textures for spectre.

Alpha Version of the Apothecary Levels. Some jank is to be expected.

Timestamps:

Dialog System : 0:14

Gathering Hidden Items: 02:26

Nightclub: 05:44

Minor Fire Fight: 06:44

Entering the church: 11:56

Exclusion Zone : 14:00

Saving the Lost Ones, a cage at a time 👻

First scene I did when I learned the interface a few years back. Might still integrate it into an active project :)

Short video on the progress of our game♥

Yes, ladies and gentlemen its that most delightful place you all wish you could visit. The sewers! Wether you fancy a romantic picnic or a relaxing evening walk, the delightful scenery of the sewers has got you covered.

Alpha tests, slow but steady progress ... still here! :)

Feel free to read whats new.

After some technical issues I got helped with by helpful members of the community, here are some impressions of the industrial area for Spectre. Some inverted text will get fixed later on.