Game
Ozone Wipeout

1 year ago

Devlog - March 5th 2023


Mod Selection Menu

This week’s focus was on getting the mod system with the mod selection menu implemented as much as possible.

I started the week by doing a rework of the main menu and mod selection menu. This rework was mostly internal while the visuals remained largely the same. I did this rework to better incorporate modding to menus based on what I learned about the possibilities and limitations of UI Toolkit in the week before. This system is still quite new to me and I’m constantly learning and discovering new stuff about it. I noticed that with a different workflow of creating my menus I would make it much easier for me and for modders to change the visuals. These changes also make it now very easy to add all kinds of color blind modes to improve accessibility. I’ve also done minor redesigns of the mod selection menu specifically and further implemented its functionality.

Finally I’ve submitted a bug report to the Unity team which they seem to have introduced in the latest versions of UI Toolkit. This always comes with a fair amount of work too in order to make it reproducible for them in order to get it fixed. That’s all I can really talk about this week because a lot of the time went into the menu reworks/redesigns and improving my UI Toolkit knowledge doing so. The next 2 weeks will be quite packed with other things I need to take care of so I expect to not be able to spend as much time on development. However, I believe with the mod systems base functionality done and more UI Toolkit experience under my belt I can still have noticeable progress to share with less time available. We’ll see how it goes :D


Notable tasks this week:

  • Finished mod selection menu base functionality

modselectionmenu_01.gif
  • Fully reworked the main menu and mod selected menu to better support modding visuals for them

  • Filed UI Toolkit bug report


Wishlist on Steam

Join the Discord


That’s all I got this week. I hope you are all doing well.

Stay safe out there and I’ll see you next week.



0 comments

Loading...

Next up

Devlog - May 15th 2023

A couple nice shots in an entirely runtime generated world for my upcoming survival game.

#screenshotsaturday #ozonewipeout

Devlog - June 12th 2023

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

Devlog - April 16th 2023

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

Devlog - May 7th 2023

Devlog - December 11th 2022

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

Devlog - November 20th 2022