Game
Star Blitz X - Demo



5 years ago

Devlogs 8#

Update the red and yellow asteroid with polish effect and highly detail texture, and the debut of the radio station HUD that display the name of the background tracks of three choice.


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Devlogs 17#

Insert the warp loading screen that is display before entering and after exiting the bonus round. Also added the game mechanic of per hit of the Earth, the increase speed of the asteroid or missile appears onscreen.

#GJAsks what's my favorite sports game and for me is F-Zero X for N64. I played it a lot were you get to unlock and choose 30 vehicles were each has a performance abilities of acceleration, top speed, grip, and durability that's valuable to the gameplay. 

#GJAsks what is my favorite racing game which is a two-way tie between F-Zero X and Rad Racer. While both have their difference as one racing against time as the other to compete against an opponent. However, they can be challenging, but additive and fun.

Devlog 35#

We are finally back with update to Star Blitz X. There were a few adjustment to the laser beam and spread shot, and so far so good. We now working on the attract mode to give it that arcade classic gameplay. The latest demo is out now.

#GJAsks what's the first game that I became obsessed with is a tough question, but I go with Mega Man 2. Its was in 1990 when I first played it I was impress with its challenge of acquired an enemy weapon and used against them, and the music is peak.

Devlog 34# We're back, with update on the demo of Star Blitz X. Showcasing the two laser weapon the laser beam and spread shot. Both are in the early stage and still being updated.

#GJAsks what is my favorite Game Inspired By A Comic. While I couldn't finding any but one comes close is MegaMan and Astroboy for manga books. 36 years before Megaman as both are child-like robots created for peace and protect against rogue robots.

Devlogs 19#

We updated the Vectoroc for level 12 that spawn 15 times onscreen that fade-in for two seconds per Vectoroc in a different area before moving forward towards the Earth. Also, the setup is to fade-in for every 20 seconds in a different area.

Devlogs 18#

Remove the selection controller between the mouse and keyboard in the Options Menu. Adjust the control of the game to where the mouse is solely for movement and the space bar to the keyboard is for fire for a free flow gameplay.

Devlogs 21#

The game over menu is install with the flickering script as the game over font flicker which is similar found in classic arcade when reaching game over.