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Devlogs 19#
We updated the Vectoroc for level 12 that spawn 15 times onscreen that fade-in for two seconds per Vectoroc in a different area before moving forward towards the Earth. Also, the setup is to fade-in for every 20 seconds in a different area.
My #ZeldaMemory started in 1989 with Zelda II: The Adventure of Link as the very first Zelda game that I ever play. What impress me at the time it introduce the game play premise of exploratory going from different scene mix with technique of combat.
#JoltidayFave asked what is my favorite part about Christmas. For me is setting up the decoration and lights while enjoying the Christmas dinner.
Devlogs 10#
The update of the Deflector Shield is now invisible, but an area will appear when shot at. The gap of the asteroid dust is fixed and the blue plasma shield for the asteroids and the animation of the explosion Earth effects is finally adjusted.
#GJAsks who's my favorite platforming character to me which is Mega Man. For the blue bomber that start out controlling him as a tank-like to slide dash and charged beam along with the gadgets of Rush the dog on platforming game is a nice evolution.
Devlogs 16#
Showcase the bonus round that is inspire from the classic arcade game called Galaga, which appears after level 10. The second bonus round is included in the full version right after the 30th level.
Devlogs 21#
The game over menu is install with the flickering script as the game over font flicker which is similar found in classic arcade when reaching game over.
#GJAsks what retro game do you want to be remade. For me it would be Gyruss the NES version. A 3D remake version that able to switch from fps to third person would enhance the experience similar to Star Fox for the SNES.
#GJAsks who is my favorite video game sidekick which is to me is Luigi. Overlooked of being the scaredy-cat of the two Mario's Bros. But is capable to hold his own in time of need just like is little big brother Mario.
Devlog 22#
Redesign the paused menu to appear more sci-fi aesthetic and easy to read and navigate. Originally, we wanted the "Paused" font to flicker, but it was slowing the render of the game.
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