
Next up
Celebrating #JoltidayFave2025 with family or friends in this joyous moment that we share together and a reminder of not just once a year but for everyday.
Devlogs 19#
We updated the Vectoroc for level 12 that spawn 15 times onscreen that fade-in for two seconds per Vectoroc in a different area before moving forward towards the Earth. Also, the setup is to fade-in for every 20 seconds in a different area.
Devlogs 18#
Remove the selection controller between the mouse and keyboard in the Options Menu. Adjust the control of the game to where the mouse is solely for movement and the space bar to the keyboard is for fire for a free flow gameplay.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
My favorite #JoltidayCharacter is Frosty the Snowman. His story is similar to Pinocchio that tales a heartwarming story of an object becoming to life that experiences in life's lesson while share the journey with its catchy and upbeat music.
@MidnightForge
is a Jolter to Watch and the solo horror dev behind games like Those Who Dwell and Nowhere! Follow @MidnightForge
and the Those Who Dwell game page before the quest ends on March 17 and you'll get Coins!
Devlog 22#
Redesign the paused menu to appear more sci-fi aesthetic and easy to read and navigate. Originally, we wanted the "Paused" font to flicker, but it was slowing the render of the game.
#GJAsks asks what is my favorite gaming spaceship. Between Arwing from Star Fox and the Vic Viper from Gradius are my all time favorite. I will go with the Arwing because I like it responsive maneuver abilities and boost/brake functions as a advantage.
Ok who turned the yoinky sploinky mode on?
Devlog 35#
We are finally back with update to Star Blitz X. There were a few adjustment to the laser beam and spread shot, and so far so good. We now working on the attract mode to give it that arcade classic gameplay. The latest demo is out now.













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