Loading...
19
Game
Star Blitz X - Demo
2 years ago

Devlogs 21#

The game over menu is install with the flickering script as the game over font flicker which is similar found in classic arcade when reaching game over.




0 comments

Loading...

Next up

Devlog 23#

Releasing the latest demo for feedback. There was a few touch & go with the voice announcer and the loading screen, but everything seems to be okay.

Devlog 31#

We're back and with major update on the demo of Star Blitz X. After painful months of trial and error to which we manage to upgrade the Deflector Shield that is compatible and working with the URP in unity.

Devlogs 8#

Update the red and yellow asteroid with polish effect and highly detail texture, and the debut of the radio station HUD that display the name of the background tracks of three choice.

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

Devlogs 10#

The update of the Deflector Shield is now invisible, but an area will appear when shot at. The gap of the asteroid dust is fixed and the blue plasma shield for the asteroids and the animation of the explosion Earth effects is finally adjusted.

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

Devlog 32#

We uploaded the latest update demo to Star Blitz X on the page that include the boom shot camera that moves up and down, the deflector shield and update the graphic rendering of the game. The three laser with icon and meter will be added soon.

I could not find the toy version of the Arwing starfighter, but this is a close second to which its #MyFavoriteGamingMerch

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

Devlog 22#

Redesign the paused menu to appear more sci-fi aesthetic and easy to read and navigate. Originally, we wanted the "Paused" font to flicker, but it was slowing the render of the game.