Next up
Coded and made music for a menu and file select (inspired by Kirby's Dreamland 2)
I also have 3/6 of the main characters sprite sheets done ( until I need new ones for specific stuff I'll write later)
Finally I have 4/6 of the first day hang-outs written.
Got a decent bit of dialogue done today...
Until GB Studio decided to crash when I tried to do one more build just before I saved to take a break T_T
On the plus side though... HUB Lily! :)
It only took about an hour, so I didn't lose too much progress...
Release plan for First Impressions
(In article)
The development of First Impressions and how long it will take
(The picture is unrelated I just wanted to draw some UNDERTALE characters in my games style)
Seal Island Intro! For #ScreenshotSaturday!
The best part of the whole game:
E L E V A T O R
or L I F T if that's how you say it
(audio delay is because of OBS sorry)
Finally got around to making the actual protagonist lol.
This is Ive! The (almost) blank slate you'll use to interact with the world
Doesn't he just look as cute as a button with his dead, empty eyes staring into your soul~? ❤️
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Adding 3 slightly different Difficulty options
(I'll go a bit more in-depth in the article)














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