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13
Game
First Impressions
10 months ago

Did more sprite work and a bit of writing today, but the big achievement was coding this intro segment and the GB/SGB/GBA detection. There's a few unique messages like this you have a small chance of seeing on opening the game.

(Any lag is because of OBS)




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Release plan for First Impressions

(In article)

Coded and made music for a menu and file select (inspired by Kirby's Dreamland 2)

I also have 3/6 of the main characters sprite sheets done ( until I need new ones for specific stuff I'll write later)

Finally I have 4/6 of the first day hang-outs written.

This is the canonical reason Ive moved schools btw.

He could never get that third question right...

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

It ends on March 23rd at 6 am CET!

The best part of the whole game:

E L E V A T O R

or L I F T if that's how you say it

(audio delay is because of OBS sorry)

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

Adding 3 slightly different Difficulty options

(I'll go a bit more in-depth in the article)

Finally got around to making the actual protagonist lol.

This is Ive! The (almost) blank slate you'll use to interact with the world

Doesn't he just look as cute as a button with his dead, empty eyes staring into your soul~? ❤️

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

Got a decent bit of dialogue done today...

Until GB Studio decided to crash when I tried to do one more build just before I saved to take a break T_T

On the plus side though... HUB Lily! :)

It only took about an hour, so I didn't lose too much progress...