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13
Game
First Impressions
26 days ago

Did more sprite work and a bit of writing today, but the big achievement was coding this intro segment and the GB/SGB/GBA detection. There's a few unique messages like this you have a small chance of seeing on opening the game.

(Any lag is because of OBS)




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The best part of the whole game:

E L E V A T O R

or L I F T if that's how you say it

(audio delay is because of OBS sorry)

Got a decent bit of dialogue done today...

Until GB Studio decided to crash when I tried to do one more build just before I saved to take a break T_T

On the plus side though... HUB Lily! :)

It only took about an hour, so I didn't lose too much progress...

Coded and made music for a menu and file select (inspired by Kirby's Dreamland 2)

I also have 3/6 of the main characters sprite sheets done ( until I need new ones for specific stuff I'll write later)

Finally I have 4/6 of the first day hang-outs written.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Finally got around to making the actual protagonist lol.

This is Ive! The (almost) blank slate you'll use to interact with the world

Doesn't he just look as cute as a button with his dead, empty eyes staring into your soul~? ❤️

@Dave_Microwaves_Games is a Jolter to Watch and indie horror dev! Follow @Dave_Microwaves_Games before the quest ends on July 1 and you'll get Coins!

Release plan for First Impressions

(In article)

This is the canonical reason Ive moved schools btw.

He could never get that third question right...

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

Bit of a busy day today so I didn't do much unfortunately...

I will share this screenshot for screenshot saturday though, including Aya's shrunk HUB version (top right).

Tomorrow is strictly coding more of the Day 1 intro scene before the first hang-out.