Next up
Adding 3 slightly different Difficulty options
(I'll go a bit more in-depth in the article)
Started putting together the first day of game.
A bit worried about space cartridge space since I'm at 140 KiB of 4MB...
If it comes to it I might have to simplify the colours and dialogue. I'll see with time though...
Did more sprite work and a bit of writing today, but the big achievement was coding this intro segment and the GB/SGB/GBA detection. There's a few unique messages like this you have a small chance of seeing on opening the game.
(Any lag is because of OBS)
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
This is the canonical reason Ive moved schools btw.
He could never get that third question right...
Welcome @PQubeGames to Game Jolt by giving them a follow!
Their upcoming game Discounty is a cozy supermarket management game 🛒 Make friends (and enemies) as you grow your shop!
Learn more about Discounty: https://gamejolt.com/games/Discounty/1006923
Got a decent bit of dialogue done today...
Until GB Studio decided to crash when I tried to do one more build just before I saved to take a break T_T
On the plus side though... HUB Lily! :)
It only took about an hour, so I didn't lose too much progress...
Bit of a busy day today so I didn't do much unfortunately...
I will share this screenshot for screenshot saturday though, including Aya's shrunk HUB version (top right).
Tomorrow is strictly coding more of the Day 1 intro scene before the first hang-out.
The best part of the whole game:
E L E V A T O R
or L I F T if that's how you say it
(audio delay is because of OBS sorry)
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