Game
Phantomverse RECODED


2 days ago

Difficulties in this game use icons instead of bars like in scarlet conquest alright (n yes I redrew the skull on that last one)




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Game is LIKE... 74% DONE!!!!! I'm working on waves 21-43 right now which, honestly, shouldn't be that hard of a task even tho it's the longest task in the entire document.... TRUST THE PROCESS THO

(Also neutral dango got a redesign)

Ok ok ok ok guys im pinning this comment later. Progress on this game is sooo slow so like, if I don't finish the first 45 waves by the end of the year, im low-key like cutting my balls of or going on hunger strike idk

Every 'Easy' difficulty killer has been made! Here's the list.

Project 57

MX

Nightmare (Camping)

Jeff (Jeff the Killer)

Eyeless Jack

Stalker (Lostlocked)

Plague Doctor

Guest 666

Mouse.avi

(Ben Drowned was supposed to be Easy but its now Impossible)

Game is ALMOST finished. Some extras aside from the main game will be packaged with the demo for the sake of content.. 42/45 waves have been finished, all there is left for the main game is just making bosses and some characters.

The update might be saved

Very sorry but recoded is probably gonna be more than just a recode... Im transferring the attacks for Downpour right now and gollee the old ones are so ahh... small tweaks and stuff but no overhauls

About yesterday's post, the new attacks are so fun to dodge!!!!! Hopefully I can pull off the same fun with Uproar. I'm thinking of giving him more homing attacks since Downpour has a bunch of wide-spread ones.

New badge button + Game over screen

More progress on this game. Starting to code enemies, the assign custom block is nearly half the size of the old one even though it has more features. That as well as changing the tutorial theme. Last one felt too janky for the game.

updat is releas