Next up
The new collab character, an interesting weapon it has (inspired by soul ops 2 lmao), and some passives the second new boss has.
Tidbits n stuff before i start working on the game again
Difficulties in this game use icons instead of bars like in scarlet conquest alright (n yes I redrew the skull on that last one)
Game is LIKE... 74% DONE!!!!! I'm working on waves 21-43 right now which, honestly, shouldn't be that hard of a task even tho it's the longest task in the entire document.... TRUST THE PROCESS THO
(Also neutral dango got a redesign)
The demo is almost finished now, final boss of the demo is here yayyyy (i love this redesign sm not to self-glaze)
New badge button + Game over screen
By the way im planning to redo the boss rush to be more like sorbr's boss rush where instead of acting like its a boss rush it feels more like characters you meet. Hardest part of the new boss rush is that u have to pick characters every couple waves.
Im thinking of making decayed7 a chase wave (like the first apoc pain encounter) but instead of focusing on attacks its just mechanic hell with a bunch of buttons and stuff
THIS is why playtesting is important












5 comments