Game
[DEMO] Phantomverse RECODED v0.0.0

23 days ago

Game demo is out..




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The new collab character, an interesting weapon it has (inspired by soul ops 2 lmao), and some passives the second new boss has.

The main part of the game is 5-6% completed, and there are 10 out of 45 waves already finished. Expect the game to come out in a month or two at this rate That's honestly fast though, mind you I made those waves in mere minutes

Tidbits n stuff before i start working on the game again

Difficulties in this game use icons instead of bars like in scarlet conquest alright (n yes I redrew the skull on that last one)

Game is LIKE... 74% DONE!!!!! I'm working on waves 21-43 right now which, honestly, shouldn't be that hard of a task even tho it's the longest task in the entire document.... TRUST THE PROCESS THO

(Also neutral dango got a redesign)

The demo is almost finished now, final boss of the demo is here yayyyy (i love this redesign sm not to self-glaze)

New badge button + Game over screen

By the way im planning to redo the boss rush to be more like sorbr's boss rush where instead of acting like its a boss rush it feels more like characters you meet. Hardest part of the new boss rush is that u have to pick characters every couple waves.

Im thinking of making decayed7 a chase wave (like the first apoc pain encounter) but instead of focusing on attacks its just mechanic hell with a bunch of buttons and stuff

THIS is why playtesting is important