Next up
havent posted here much so heres concept art + cutscene concept for the next cyrill chills boss
v6.8.15 is out... now I have to go back to working on that stupid sans game uaghhhh
This is only the first 20-ish seconds even tho the full thing is 79 seconds long
WE are cooked https://youtu.be/kOkoJDbf6wc
Difficulties in this game use icons instead of bars like in scarlet conquest alright (n yes I redrew the skull on that last one)
Delugent Redesign.. The demo is very close to being finished, so thank you all for staying interested in this game despite the slow progress during its creation. The game will release before new years but may only be online instead of a download.
Very sorry but recoded is probably gonna be more than just a recode... Im transferring the attacks for Downpour right now and gollee the old ones are so ahh... small tweaks and stuff but no overhauls
NightDust's head icon in-game. MIGHT be subject to change but I'm honestly kinda proud of it, but maybe I'll change the eye on the right since I meant for it to look like Springtrap or Jolly in Jolly 3
https://youtu.be/6uQCpcIHxYE Pestidust's movement is different from the others ooooo he has intelligence ooo (i need to remember to add freezing for this guy lol)
THIS is why playtesting is important
The demo is almost finished now, final boss of the demo is here yayyyy (i love this redesign sm not to self-glaze)











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