Hey everyone, quick 4.0 progress update!
Development is moving along nicely! The level editor has officially entered its testing phase and is about 70% complete, I would say.



Alongside that, I’m working on some major upgrades to enemy AI. The next update will introduce a new AI difficulty setting! This gives you more control over how challenging enemies feel.
When starting a brand-new save, you’ll be prompted to choose your preferred AI behavior:
• Forgiving: enemies give up the chase much faster
• Persistent: classic behavior, just like before

The goal is to make the experience more accessible without taking away the challenge for players who want it. I’m excited to see how this improves the overall feel of the game!
More updates soon, thanks for following along!


















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