The third post-release update for Where’s Garry!
This update is by far the largest, with it introducing a brand new map maker, new AI customization options, and several other features!

Gameplay Additions:
Added a brand-new map maker: the Hammer Editor!
Each created map is saved inside: "Where’s Garry_Data/CustomMaps/"
You can easily share your maps with others or add maps from outside sources!
The Hammer Editor is unlocked after beating the game (or immediately by typing "billy" on the warning screen)
Currently, there are two pre-built maps when downloading: Hide and Seek (gm_kleinex) and The Obby (gm_obby) made by me!
Currently there aren't many things unique to this editor (other than a few new props and a secret enemy) but I plan to add more in the future!
Added a new AI Difficulty options:
Forgiving: AI will give up chases much quicker thanks to a new “Attention Span” behavior exclusive to this setting. (Applies only for the Mingebag, Headsman, and Null)
Persistent: Enemies will always move to the last location they saw you. This is how the game has worked up until now.
These options should make the game much more accessible for players looking for a slightly easier experience. When starting a fresh save file, you’ll also now be prompted to choose an AI difficulty.
Added a new enemy: Kleinex
A secret character you can spawn by using debug mode (pressing 7) or within the Hammer Editor
The more errors you patch, the faster he becomes (starting at speed 16 and capping at 20.5)
Based on an old crappy ARG I made, and is also what eventually evolved into Null!

Audio Improvements
Added new player footstep sounds based on the material you're walking on (no more grass sounds everywhere)
Added new footsteps to the Headsman (he previously lacked any)
Added new sounds for the server (revamped activation, an idle loop while turned on, and even random cosmetic noises while running)
Removed the sound that plays once you land after a jump (due to issues)
Added a new "Player Footsteps" volume slider in the Audio Settings
Miscellaneous
Removed Billy in the main menu (because now you unlock the Hammer Editor)
Increased the gm_slaughter timer from 390 to 400
You can now jump over the tripwire in gm_slaughter
When scanning for enemies, their marker is now centered differently depending on the enemy
Reworked several sprites for different props (statue, city streetlights, etc)
Fixed an issue with the VSync setting not being applied
Added an "FPS Limit" slider to Video Settings
The game should (hopefully) be stuck at 4:3
Various other bug fixes
Added Spanish as a new default language (thank Nonivoid)
This update not only gives you more stuff to do after beating the main game (via the Hammer Editor), but also improves the overall experience with new difficulty options and enhanced sound polish for greater immersion!
More updates are on the way!













18 comments