The cameras will now notify the player that the Zombie or Security Guard are active.

Fixed an issue with the endless highscore being saved whenever you're playing through the campaign
Tweaked a couple of AI values from the Scientist and Security Guard in the campaign
Both the Zombie and Security Guard cannot spawn at the camera you're on
The Security Guard and Zombie will make the camera static whenever they spawns
Patched an issue with the player being able to interact with stuff in a cutscene while being loaded into the game
After beating 5/20 in Custom Night, you unlock an interactable Chumtoad in your office!

I wanna give a big shout out to everyone who has played the game and given me feedback! Enjoy

Next up
Update 1.4 Difficulty Selector
Update 1.3 Balance Changes
Update 1.1 Balance Changes
Game is out, and thanks for the support! You can play Inside Black Mesa right now if you have a windows computer, and I can't express how amazing it was to see all of your guys' support on this project! Anyways, have fun, and don't die!
2
Character renders for anyone who wants them
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Fan art for Foolish I'm feeling kinda better so I drew this
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity











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