2 years ago

Disclaimer:

This story is purely fictional and does not target any specific individual or promote online harassment. It emphasizes a suspenseful atmosphere while adhering to responsible storytelling.


PackLord's Impossible Level: A Descent into the Algorithm

Geometry Dash, known for its fast-paced rhythm-based gameplay and near-impossible levels, occasionally birthed online legends. One such legend arose in 2024 with the ظهور (zuhur - Arabic for "apparition") by a user named "PackLord."

PackLord posted a level titled "Citadel" with a simple message: "May your clicks be blessed." The level itself appeared ordinary at first glance. However, players attempting the level soon realized its peculiarity.

The Unnatural Difficulty:

Citadel boasted an insane difficulty that defied expectations. Jumps were placed at seemingly impossible intervals, requiring inhuman reflexes and pixel-perfect timing. Despite this, the level garnered an abnormal amount of downloads, but no completions.

A Disturbing Pattern:

Players who attempted Citadel reported an unsettling phenomenon. As they progressed through the level's increasingly difficult sections, the game's normally upbeat music would distort into a low, droning hum. Visual glitches manifested, with the normally vibrant colors leaching away, replaced by a sickly green hue.

The Unfinished Symphony:

More unnerving, several players reported that after failing the level repeatedly, their own Geometry Dash profiles would display a single, cryptic message: "You are not worthy." Their attempts to contact PackLord proved futile, as the account had vanished without a trace.

Theories and Unease:

Speculation ran rampant. Was Citadel a glitch in the game's code? An elaborate hack designed to mess with players? Or something more? The sudden disappearance of PackLord only heightened the mystery.

A Lingering Chill:

Citadel remains uncompleted, a monument to an unsettling anomaly within the Geometry Dash community. Players still occasionally download the level, drawn by a morbid curiosity. The distorted music, the green tint, and the looming message serve as a chilling reminder of the potential for the seemingly mundane to harbor unsettling secrets.



0 comments

Loading...

Next up

STEVEN

I changed Tele’s design a bit :D

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Another house i made long time ago.

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

"Our work is never over" they said.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

My D&D art for my family so far (WIP if you couldn't tell)

Alone Together....