v1.2.0 Changelog:
Story Mode Changes
Reworked some of the level design
Rewrote/rephrased ALL logs (lot of lore changes within them, mostly to clarify things or fix up some mistakes)
Slightly adjusted post-processing
Replaced item particle effects with a gleam effect
Updated splash screen & logos with “DecagerDev” logo
Updated various user interfaces
Some item pickups have been changes to “Key Item” pickups to better differentiate
Optimized opening area (exterior)
Updated shadow rendering
Updated some materials
Default mouse sensitivity is now 1
Lowered the flashlight sway intensity, preventing it from veering too far from the middle of the screen
Increased flashlight intensity, increased light radius, and adjusted color
Adjusted and improved various materials and decals
Added screen shake for Billy’s footsteps
Added a better attack indicator for the final boss fight
Added camera sway
Adjusted gun aim FOV to be different depending on the weapon
Adjusted some volume levels
Rerecorded final speech
Reanimated final cutscene
Added an “Are You Sure?” option to the main menu upon starting a new game
Added occlusion culling to help with performance
Removed some unused areas that can’t be accessed
Added SammiClicker.exe (have fun!)
Custom Night Changes
Adjusted some UI in the Custom Night mode
New pause menu (doesn’t stop the game) with the option to reset the night and exit to main menu
Fixes
Fixed various subtitle typos
Fixed an issue with flashlight power on animation stuttering
Fixed misplaced materials
Fixed an issue with a missing barrier after climbing the ladder
Fixed an issue with doors being interactable after opening
Fixed an issue where skipping dialogue while it ends would break the skip UI & freeze it on the screen
Fixed an issue (present in release version 1.0.0) in which occlusion culling would cull some lights
Fixed an issue where autosaves would break after completing the Sammi Office minigame
Fixed an issue where some scripts were still running after they were done being used (performance issue)
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