Dominic now has a jetpack that will allow him to climb to heights. So far, this is just a model, animations and effects set up for today. Looks cool to me!
Next up
New Reaper (is used to collect resources) model in Gedel Escape. Pressed RMB: a laser sight appears, pressing LMB allows you to make a single shot, when clamped, a stream is fired. Add the game to your wishlist using the link https://store.steampowered.com/app/1602970/Gedel_Escape/
Updated the game page on Steam: changed images, screenshots and videos, changed the description, added gif-animations with the main features of the game, added screens for different languages. How do you like it? https://store.steampowered.com/app/1602970/Gedel_Escape/
A small seed to the changes that will occur with the inventory in Gedel Escape. Changes will affect not only the inventory panel, but also some game mechanics. Add the game to your wishlist. Link to the page https://store.steampowered.com/app/1602970/Gedel_Escape/
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
New landscape design in Gedel Escape: elevation changes are now clearly felt and some places cannot be reached without a jetpack, I painted the grass in a different color (https://store.steampowered.com/app/1602970/Gedel_Escape/)
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
A bit of illumination in Gedel Escape 💡 See how some of Dominic's outfit glows at nightfall. Add the game to your wishlist using the link https://store.steampowered.com/app/1602970/Gedel_Escape/
New interface design in Gedel Escape: changed the appearance of the indicators of health, satiety and thirst of the main character, indicators of the charge of devices that spend when the batteries are running have been changed. https://store.steampowered.com/app/1602970/Gedel_Escape/
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
New way of interacting with inventory introduced in Gedel Escape. When you press and hold RMB food or drink are consumed, not a consumed object removed from the inventory.
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