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8 months ago

downstar of projects 5.8.4v B21v


It seems like you're outlining various testing and development tasks related to a game or simulation project. Here's a breakdown of what you mentioned:

  1. Updates to the banner: This could involve refining visual elements such as logos, graphics, and text displayed in the game interface.

  2. Testing more dangerous and powerful guns: This suggests experimenting with new firearms or weapon systems within the game to assess their balance, effectiveness, and impact on gameplay.

  3. Testing the air strike system: This involves evaluating the functionality and accuracy of airstrikes as a gameplay mechanic, likely to ensure they are both realistic and balanced.

  4. Testing supply drop capabilities: Assessing the implementation of supply drops from aircraft as a means of resupplying players with resources or equipment during gameplay.

  5. Testing boot-up sequence and combat capabilities to the GUI, skill tree, etc.: This likely involves testing the user interface elements related to starting up the game, navigating menus, accessing the skill tree, and managing combat-related features.

  6. Testing helicopter scene for Operation Deadbolt Dead Eye: This suggests evaluating a specific scenario or mission involving helicopters within the context of Operation Deadbolt Dead Eye.

  7. Testing destroyable objects and physics: Experimenting with environmental destruction mechanics and physics simulations to enhance realism and interactivity within the game world.

  8. Testing paranormal, hostile, and new types of elements for chaos around the map: Exploring various gameplay elements such as supernatural phenomena, hostile entities, and dynamic events to increase unpredictability and challenge for players.

  9. Testing combat capabilities of 1406: Assessing the combat effectiveness and behavior of a specific entity or character within the game.

  10. Testing puzzles and other capabilities including peacocking: Evaluating puzzle mechanics and other gameplay features, possibly including elements designed to showcase player accomplishments or customization options ("peacocking").

Each of these tasks contributes to the overall development and refinement of the game, ensuring that it meets the desired level of quality and provides an engaging experience for players.



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