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4
2 years ago

Drawing inspiration from Brave Fencer Musashi, I've implemented a pickup and throw mechanic for the indie adventure game I'm developing. This allows the player to grab enemies or objects and hurl them!




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Adding more detail to the Jungle Area. The Jungle Goblin Tribe now has walls to protect their home!

#IndieDev #GameDev #Gaming

Remaking the duel between the player and the Chieftain Kuma Kuma of the Jungle Goblin Tribe. Still a WIP.

🚀 Tried out more AI on character faces using my webcam as input (it records a video and then mixes them after). My recording didn't have my head fixed in frame, and the character is angled, so this one came out a bit jittery. 🌟 🎮✨

@pm-studios ' Bandit Trap has an open beta RIGHT NOW! It's open until 3 am ET on Nov 30th.

Quests celebrating the beta have entered your quest log.

Play the game for FREE: https://bit.ly/BanditTrapSteam

Just posting a quick update for the new design of the JungleArea1 scene in the indie adventure game I am developing called Legend Of Alchemists.

🏆Meet the winners of the Narrative Jam presented by Game Jolt and @NEOWIZ_QUEST ! Where every story finds its voice!

Here's another AI image to video. Really neat to think that soon we might have entirely/mostly AI generated games.

Tried out a video AI on a screenshot of my game and it turned the main character into a more realistic looking human! The future of game development is wild. Can't wait to see where this tech takes us next!

🥉✨ I won 3rd place in the Narrative Jam! ✨🥉

My game Luna Magica made it into the winners of the Game Jolt + NEOWIZ jam ÒwÓ They really loved the worldbuilding and the dark magical-girl vibe, 🌙

Thank you so much to everyone who played it! #GameDev #JotaDev

🚀 Just used AI to animate the player's face in my game! This is groundbreaking technology, bringing our characters to life like never before. Stay tuned for more updates! 🌟 🎮✨