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Added more features to the fishing gameplay. There is now a casting power and the cast is physics based. The player can cast in any direction and the bobber will detect if it hits water or not. The goal is to make it similar to the Digimon World 1!
Remaking the duel between the player and the Chieftain Kuma Kuma of the Jungle Goblin Tribe. Still a WIP.
Moving the duel between the player and the Jungle Chieftain to a new area! (Pic 2 is old fight area in front of the temple) Here's a quick screenshot of the new dueling arena. Will post more as I finish the updates!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Here's the new title screen for the indie adventure game I'm developing. It's a work in progress (WIP), but I'm pleased with how it's shaping up.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
🛡️ Updated the blocking logic! Now, players can only block attacks within a 60-degree angle in front of them. Fine-tuning mechanics for more realistic gameplay! ⚔️
Here's another AI image to video. Really neat to think that soon we might have entirely/mostly AI generated games.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Tried out a video AI on a screenshot of my game and it turned the main character into a more realistic looking human! The future of game development is wild. Can't wait to see where this tech takes us next!
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