Game
Perry's Dungeon
5 years ago

due to unity updates, I can't work on any previous projects. there were a few dungeon levels I never uploaded, so i'll be trying to update these. back then, a big thing I didn't know how to do was animate 3d objects, so there should be some cool things...




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Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence

Here's Florrel! (left is what she use to look like :D)

Little update of everything:

Portals are tough to make, and it's taken a few days to figure it out. I had decided to take a short break from the complexity and got wrapped up making a tiny maze game. It's pretty fun :)

earlier, I was using a 'player.transform' in my movement script

trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)

working on some low-poly character rigging:

here's the camera script and what got changed on the movement script

(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)

walking animation done ;P

Look out! It's..... MOVING WATER 0W0 (still requiring a shader / texture :P)

making a humanoid, today

Finally got a move script going. This has double jump and running along with a three second stamina. There's a little lag that spikes here and there, probably due to so many 'Time.deltaTime's running. I'll try and fix it a bit later on. Here's the script: