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It's over, we sacrificed realism for aesthetics once again. Since we couldn't have decent lighting inside buildings, now the sunlight magically goes through the roof when the player is inside a building.
None of us ever worked as a lumberjack, and it shows in the game. Marco here is spending hours punching a log. Marco is not getting paid.
We developed a complex system of Relationships and Records for Dustgrave, so that all important events can be tracked and NPCs can react to them depending on their beliefs.
In this video, we explain how it works!
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
So, we added mafia-style mobs to our fantasy RPG. And it looks like they already had a quest for me! Luckily, we have no in-game models of horses...
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
We're working on a Disguise System for Dustgrave, so that players can cosplay as members of other factions, and mess with NPCs in many new, chaotic ways!
In Dustgrave, NPCs will remember what the player does, and react accordingly. So, don't go around stealing too much if you care about your reputation.
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
One of the best things we made for Dustgrave is dynamic settlements. Town can be conquered, destroyed, infested, and occupied by different factions, with furniture and decorations changing accordingly!
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