Next up
We're working on a Disguise System for Dustgrave, so that players can cosplay as members of other factions, and mess with NPCs in many new, chaotic ways!
We made all settlements dynamic in Dustgrave, so that you can experience the "wow I can commit war crimes" part of playing a sandbox RPG.
In Dustgrave, NPCs will remember what the player does, and react accordingly. So, don't go around stealing too much if you care about your reputation.
yes... Spiritwell is still being worked on...
It's over, we sacrificed realism for aesthetics once again. Since we couldn't have decent lighting inside buildings, now the sunlight magically goes through the roof when the player is inside a building.
#NinjaScroller 1.61.5 BUILD 46
With DOUBLE JUMP & QUICK FALL ATTACK!
A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️
Watch 30s of #Gameplay 20241122
Available on #Steam:
So, we added mafia-style mobs to our fantasy RPG. And it looks like they already had a quest for me! Luckily, we have no in-game models of horses...
One of the best things we made for Dustgrave is dynamic settlements. Town can be conquered, destroyed, infested, and occupied by different factions, with furniture and decorations changing accordingly!
This track plays in the single-player menu, where you’ll face prehistoric creatures bent on destroying the planet! 🌍🦖⚔️
#indiegames #gamedev #soundtrack #prehistoricbattle #singleplayer #gameaudio #tankito
We called our game Dustgrave: A Sandbox RPG because "Oh God, it's so much easier to create arid environments!" is not that good of a title.
And because it's a sandbox RPG.
And there's at least a grave, somewhere.
0 comments