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We made all settlements dynamic in Dustgrave, so that you can experience the "wow I can commit war crimes" part of playing a sandbox RPG.
It's over, we sacrificed realism for aesthetics once again. Since we couldn't have decent lighting inside buildings, now the sunlight magically goes through the roof when the player is inside a building.
None of us ever worked as a lumberjack, and it shows in the game. Marco here is spending hours punching a log. Marco is not getting paid.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan ![]()
to open today's slot on the calendar.
We developed a complex system of Relationships and Records for Dustgrave, so that all important events can be tracked and NPCs can react to them depending on their beliefs.
In this video, we explain how it works!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
We called our game Dustgrave: A Sandbox RPG because "Oh God, it's so much easier to create arid environments!" is not that good of a title.
And because it's a sandbox RPG.
And there's at least a grave, somewhere.
In Dustgrave, NPCs will remember what the player does, and react accordingly. So, don't go around stealing too much if you care about your reputation.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO ![]()
to open today's slot on the calendar.
So, we added mafia-style mobs to our fantasy RPG. And it looks like they already had a quest for me! Luckily, we have no in-game models of horses...















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